![]() ![]() Weeks prior, as we walked the spaces during pre-prod, we figured out basic questions that needed to be answered like, “What’s behind that big door in the waiting room?” “Why is that computer thing over there making that noise?” “What is this bag of fluid they are hooking up to my body?” It may seem trivial, but these details add up to an experience. We had to put ourselves into the mindset of a nervous individual who doesn’t even know what the chairs will look like in the room. One of our newest clients, a large healthcare provider in the region, needed a series of videos that immersed incoming patients in one of the facilities where they would be spending hours hooked up to medical equipment and surrounded by unfamiliar sounds & faces. Knowing all this is even more essential when it comes to subject matter. ![]() You can erase some things in post, but in the world of true cinéma vérité there are no shortcuts. All these factors need to be figured out and tested well before Day 1 of shooting. Stitch points from all the camera lenses have to be calibrated and aimed correctly before you start rolling. ![]() You need to be aware of room tone so you capture the ambisonic audio authentically (full-sphere sound above and below the listener). You need to hide lights, mics, crew, and any other production gear you would normally sit behind the camera in order to tell the story. VR is a little less forgiving than “traditional” video in that you are basically filming a theater-in-the-round rather than a fixed field of view. While consistency and methodology vary, the most important component is scoping out what the client needs first and then work in parallel to make sure you can execute that vision. There are 100 different 360° cameras with 200 different stitching algorithms and 245 different post-production workflows (for both video AND audio). Like all burgeoning video technology, the early days of VR is essentially still happening and full of untested variables. ![]()
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